"In the vibrant heart of New York City, PHNTM and FVCKRENDER pioneered a new artistic frontier with LVCIDIA, blurring the lines between the digital and physical.”
This initiative revolutionized the typical gallery visit by encouraging guests to not only view but also immerse themselves in the imaginitive digital spaces inspired by FVCKRENDER’s work. LVCIDIA provided a distinct chance for attendees to delve into a dimension where art transcends conventional limits, crafting a visually and audibly stunning journey.
Within this endeavor, our team crafted content direction decks, cinematics, projection content, and visualizations for space design.
Unreal Artists: Chase Janikowski, Sinew Zhang,
Compositor: Alexey Marfin
Following Ina Chen’s direction under Phntm’s in-house Content Team, we produced a content deck to start the conversation of story and pacing. These slides were used to communicate ideas quickly internally and with FVCKRENDER.
In collaboration with Phntm’s Prouction Team, we used Unreal Engine to visualize the physical gallery space, fleshing out each room and its main focus for the event creating a seamless transition to final production.
We used Unreal Engine to worldbuild and render out 20 minutes of high resolution video content that was brought to Nuke for 360 stitching then to TouchDesigner for final Projection Mapping.